Sunday, 10 April 2011

Final Fantasy LLP 4 White Magi Pt 02 Pirates


The goal of this challenge is to defeat Chaos with a party of four Level 8 White Magi (the only party that has a chance of doing it below LV 9). * Except for Earth Cave Lich, all bosses will be fought at the lowest possible level. * Except for the 49 extra experience needed to face ECL at LV5, I will run from all non-boss fights. * Class Change is prohibited, as is the Castle of Ordeals, since the Zombie Dragon fight will put me over the Level 8 limit. * The Ship mini-game will be used to gain money when chests and bosses don't provide enough. * Combat Manipulation will be used to avoid all non-boss combats that can't be escaped, as well as a few other enemies I don't want to meet. * No party member can die during a fight where experience is gained to make certain the level growth stays low. Deaths are permitted when escaping dungeons after boss fights and during looting runs. * Save States will only be used when saving at an Inn or with a Tent, etc., aside from the following exceptions: -- The Gurgu Volcano Kary fight might require a few saves since it depends upon 4 Fear spells connecting and her rolling a 0 or 1 on a Morale check. I suspect this encounter might take a few days before she eventually runs, which is a key factor in this challenge. -- I suffer from a psychotic episode after trying a dungeon 50, 60, or 25300 times, and determine using a Save State may help restore my sanity.

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